Ballcarrier Stats
Break Tackle (BTK): This stat determines how effectively a ballcarrier can break free from CFB 25 Coins tackles. High Break Tackle ratings help running backs and receivers gain extra yards after contact.
Trucking (TRK): Trucking measures the effectiveness of powerful running moves. Players with high Trucking ratings can bulldoze through defenders and gain significant yardage.
Change of Direction (COD): Change of Direction reflects a player’s ability to quickly alter their path. This is crucial for evading defenders and finding open space.
Ball Carrier Vision (BCV): Ball Carrier Vision impacts a player’s ability to avoid defenders while controlled by the AI. High ratings help players make better decisions and navigate through traffic effectively.
Stiff Arm (SFA): Stiff Arm measures how successful a stiff arm is at pushing defenders away. A high rating can help ballcarriers fend off tacklers and continue their runs.
Spin Move (SPM): This stat determines the effectiveness of a spin move. High Spin Move ratings increase the chances of evading defenders with a spin.
Juke Move (JKM): Juke Move measures the success of juking to fake out defenders. A high rating enhances the effectiveness of this maneuver.
Carrying (CAR): Carrying indicates how likely a player is to fumble the ball. Higher ratings reduce the risk of turnovers.
Catching (CTH): Catching reflects a player’s likelihood of catching the ball when thrown. High ratings improve a player’s reliability as a receiver.
Short Route Run (SRR), Medium Route Run (MRR), and Deep Route Run (DRR): These stats measure a receiver’s precision in running routes of varying lengths. High ratings improve a receiver’s ability to create separation and make catches.
Catch in Traffic (CIT): Catch in Traffic indicates how likely a player is to make catches in tight coverage. This stat is vital for receivers who often face heavy defensive pressure.
Spectacular Catch (SPC): Spectacular Catch measures how often a player will make challenging or contested catches. High ratings lead to more impressive and game-changing plays.
Release (RLS): Release reflects how quickly a player starts their route after the snap. Faster releases help receivers get open more quickly.
Jumping (JMP): Jumping measures how high a player can leap. High ratings improve a player’s ability to cheap NCAA Football 25 Coins make catches in high-traffic situations.
Return (RET): Return indicates a player’s ability to field and return kicks or punts without fumbling. High ratings enhance effectiveness in special teams plays.